About time to commit to an update I think. Amongst other amazing things, I have discovered the www.stayfriends.de website. One of the members there uploaded a class photo from around 1963.
It won't be difficult, but see if you can find me
Other news:
I have moved home yet again. This is now something like the 65th postal address change I have undergone in my life. Busy, busy, busy... This newest address is the house my uncle and aunt built in 1963. We've got a big garden here so there's more than enough work to keep me out in the fresh air.
The wrist damage isn't improving and the white-coated faction have more or less given up. Basically, the only option left - according to them - is to fuse all of the wrist bones together. "That might stop the crepitus pain..." with the emphasis on "might".
Well, if you look on the Internet you can find all sorts of things, including fora where people with similar injuries tell there tales. The feedback there is not good and most people who hav had that operation say that if they had the chance again, they'd refuse. That's not exactly a good advertising program for the operation. I think I'll give it a miss...
Notable interest:
I am still beta-testing and painting aircraft for flight simulator, but with the wrist and all that garden, I am low key on the PC. Two aircraft are on test at the moment, but I am becoming disenchanted with the standards of some 3D developers. They use the word "impossible" too much and their quality of research could be a whole lot better. I get the feeling that some young 3D developers think they are "God's Gift"and only want professional hooray sayers to give their new model a "yippee" rating. But they are not prepared to correct errors, glaring errors to some trained eyes or those who look...
The excuse is almost always the same - impossible!
Total and utter BS! I have no real idea about 3D modelling, other than it is indeed time consuming. But I do know that to correct and re-map the wireframe model is neither impossible nor really all that difficult. And of course - enough "real" 3D modellers have fixed model and mapping errors after my beta reports for me to know what can and can't be done within the "pain threshhold".
My view is basically that if you (the 3D modeller) want to make a model and be paid for doing it, then you are honour bound to do good research, plan the project thoroughly and then make the best possible model for customer satisfaction. When I hear things like "impossible" I get really concerned about the developer's true skills. But most of all I get really upset by phrases like "The customer won't notice..."
OK - you can see I am better again - I am ranting over others about things I can't do myself. So I'd better sign off for today.
Your kitchin cynic
EagleSkinner
(Chairman o the irony board)
Monday, May 30, 2011
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